![]() ![]() in the first year rush 3rd island to clear it before winter, you will save a lot of time, stave off decay and have an easier life all in all. (again this is not a must its just my experience with the game) Here ill post a more indepth guide for clearing and progressing through the 5 islands the way i think is most effective much people find the winter boring, but the way i see the game mechanics, the merchant is only on island 1 and 2, its like those islands are meant for us to be on in winter, so a good tactic is to rush island 3 in the first year, so when the first winter arives you go back to 1st island to spend it there since it has gold income, then 4th island in spring and again 2nd island in 2nd winter, ill get into it in the guide below how to utilize this best only spend gems on statues on each island, the stag mount and the baker hermit, atleast before clearing island 4, do not spend gems on anything else, the griffon is sexy but you dont need it yet! and baker is a must for island 4 so he is the only hermit you actually need, and its easier to tom cruise save 1 hermit then 2 or 3 only take stag mount for the first 4 islands ( this is not a must this is just my experience with the game but i find it gives you an easier time) dont go out instantly after a blood moon, some greed like floaters take time to get to your base, you can tell when a wave is finished if your hunters are going out then its safe to go paying knights gold will give them each one 1hp more so they can take 1 more hit from greed, but they will automatically take gold from rabbit kills, this is a good way to fight portals, if they get hit and drop the coin just drop one coin again on them ![]() vagrant camps max spawn is 2 but if you recruit them and greed gets them before they reach your walls they will slowly go back but new ones will spawn, that way you can stack camps with 3 or 4 vagrants activating a statue farmer/builder/hunter activates those benefits permanently on all islands upgraded knights/samurai are actually worse since they lunge from behind towers towards the greed and get killed, alot you can pay your knights/samurai to acompany you on the boat, firts you need to build the boat and before boarding it pay the side the boat is on hermits tend to wander outside the first towers on each side of the base so try to build 2 walls on each side asap if you have hermits, since theyre hard or imposiblle to get back, in 99% they wont wander off outside the 2nd wall, but ive seen them do it when clearing portals try to firstly clear portals on the dock side since the greed waves become stronger with each cleared portal ![]() lvl 5 hunting tower and up will shield your archers from being taken by floaters and is much better than the ballista, ballista is still good to build behind the second wall of defense, since it can shoot a whole screen farther. ![]() building a hunter tower will not obstruct farm plots or patches like walls do a good deer hunting tactic with the stag is building a wall then outside where the patches and rabbits spawn build a hunting tower, so when you charm deers and run to the base the tower archers will shoot deers, they will not shoot rabbits thought, hunter towers seems to be unaffected by decay or just decay much more slower (needs confirmation) each season lasts 16 days so a year lasts 64 days, if you leave an island the decay starts, maxing out at 100 days, stone walls decay slower etc, hunters and workers lose tools and diminish in numbers when recruiting way outside your base, you can drop a coin for the villager to run to it, pick it up before he takes it, then drop it again, that way you can speed him up so greed doesnt catch him, cause when he takes it he moves slowly to base, best done with a fast mount, initial mount not recomended the banker gives a 7% interest on gold deposited each day, but not more then 8 coins of interest per day, more coins more interest, the bank has no limit, the animation just stops at some point, so having 101 gold in it will yeald the most interest each day you can leave 1 nearest tree on each side of a camp so it doesnt despawn, you can use this tactic to build walls behind camps, and even behind forest trees so deers spawn inside your walls, and when your hunters go from one side of the map to the other they will hunt them on their way rabbit patches dont grow in winter, longer field more patches more gold rabbit patches and deers are better and easier income then farms so dont rush farms Hey guys just wanted to compile a list of stuff i gathered from around and found out some of them myself so heres some tips and tricks and a strategy/guide for beating the game/to make the game easier ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |